Rules
Directors Invitational Ski Classic Rules of Race & Event Rules
Current rules will be posted on DISC website and on the DISC app. Last Update: 12/01/2018
JURISDICTION
Matters not defined by the Director’s Invitational Ski Classic (DISC) Rules of Competition, shall be governed by F.I.S. rules. The Board of the Directors’ Invitational Ski Classic is the governing body of this event.
JURY
The Board of the Directors’ Invitational Ski Classic will appoint a Chief of Race. The Chief of Race will request a Host Resort Chief of Course and two additional DISC members will be selected by the DISC event Chair to serve as additional jury. The Jury will be responsible for all decisions involving the conduct of the competition. The Chief of Race will provide all jury members with the rules of competition. The Chief of Race will appoint a jury per FIS rule.
COURSES
All DISC racecourses will be dual Giant Slalom and run in Head to Head, parallel style. Chief of Race will be present when all courses are set by the Chief of Course or Host resort race Department. The dual courses will be set twenty (20) feet apart, and have between 14-20 gates in length running between 20–30 seconds in time by the pacesetter (DISC Pro’s or appointed by Chief of Race). All course changes or modifications must be approved or made by the Chief of Race. All course changes must be made after the teams competing have finished their previous match and before the next match.
STANDARD FORMAT
Dual Head to Head racing of a NASTAR TYPE arena. This event is Team competition - (9) teams of (7-10) will race in a ROUND ROBIN format where each team will race each team once over a two-day period or (8) runs total. There is no elimination. The race will run in heats- The teams will start with the lowest level of ability skier ending with a Pro Captain. To attempt to start as even as possible, each team pairing will alternate courses - (normally Red and Blue Flagged gate panels) each side in case one course is faster in set than the other.
Example:
Team 1 on RED Course
19 (Slowest Group)
28
17
26
15
24
13
22
Pro Captain (Last of the team)
VS
Team 2 on BLUE Course
29
18
27
16
25
14
23
12
Pro Captain
QUALIFYING RUNS – DAY 1 on the Hill - Time Trials
Each Competitor must ski at least two (2) runs in a dual giant slalom called “Time Trials”
All “Newbee’s” (racers that have not competed in the previous two years of the DISC event) will start first. Those racers who did run the previous years will run after to get their two runs.
Races will be matched into pairs of relatively equal ability. If you are late for your start, it will be a “first come, first start system”.
Each competitor will race head-to-head with his/her opponent twice, switching courses after the first run.
Each racer or requested possible racer is obligated to perform their best in these runs, as times will be the basis for the team selection and handicapping.
After the morning qualifications rounds during the Lunch Break, racers will be assigned to Pros by level of skiing ability, for training.
Racers will go with their pro to train and free ski. The Chief of Race has the right to add more people whom may want to race to time trials, and a selected few may be asked to take timed runs after lunch, at the discretion of the Chief of Race.
After Day 1. teams will be formed and announced that evening for the Calcutta or fund Raiser for the US Ski Team.
PRO QUALIFYING – “DASH for CASH”
The race committee for the DISC each year invites between (8-10) Olympic, National Team or NCAA championship Caliber Pros to Captain our race teams. On the first day of competition, the pros race two (2) head-to-head runs, switching courses after the first run. The pro matches are established by draw. The nine (9) fastest pros in two run combined time will become Team Captains. additional pros will participate as a forerunner, coach and alternate Team Captains.
TEAM SELECTION
All racers will be divided up in (9) teams of (6-10) racers a maximum total of 90 competitors. This is based on the day’s time runs and previous race history for those who have attended multiple years in recent succession. There will be up to 9 levels of ability formed, including one Pro captain. These levels are based on the fastest competitors to the slowest and divided by (9) to get 9 teams.
Once all times have been entered into our system, a push of the button forms the teams and mathematically calculates and balances the fairest total team-to-team ability and times based on time trial and DISC historical data. The Handicapping Committee will consist of the Chief of Race and additional DISC Board members to review the data for accuracy.
HANDY-CAPPING
Within the 9 levels of ability groupings, (one racer in each level per team) racers will compete only within their assigned level group, although all level groupings count equally (1 point per race) in final team scores. The Handy-cap (HC) is established as a fastest to slowest time difference within each group and the fastest racer in each ability level grouping is either equal to or giving time to (advantage) the other (8/9) racers in each group.
Example:
Team 1) BLUE COURSE
John Doe – Bib 13 (+1.5 sec HC)
VS
Team 2) RED COURSE
Carl Long - Bib 23 (+.5 sec. HC)
Carl must beat John by more than 1 second to win the point for his team.
COMPETITION
The second and third days of the event are the official races. 8 runs (avg 4 per day – two in the morning and two after Lunch) each day. A total of 36 heats (18 per day)
All matches are one (1) run only with the winner awarded (1) point per each win for each team.
In the event of a tie down to the hundredth of a second, the thousandth of a second time (or most accurate measure that the timing system provides) will be used to determine the winner. In the event of a “dead heat tie” (tied exactly down to the most accurate timing system measure), the point for that race will be split equally among the two teams and added to their final scores.
In the event of a tie in points for the final event results between two teams or more:
The tied teams’ head-to-head race matchup will be used to decide the final standing. The winner of the tied teams’ race match-up will determine the event outcome for those teams.
If still tied – the teams’ pro match-up outcome will be used to decide the event outcome for those teams.
Each day’s results will be posted as soon as possible after the day’s competition.
The official distributed start order shall determine the order in which teams race and the course each team’s first competitor skis on.
Any changes in start order will only be allowed at the sole / final discretion of the Chief of Race.
NOTE: In the event that two full days are not available for DISC (example: weather), The Chief of Race may determine to change the event format in order to shorten it. In this case, the event format will be adjusted to ensure as fair an event as possible and may include: (1) A qualifying overall bracket round followed by a round of two separate team brackets to establish the final team standings, or (2) a semi-finals / finals format based on team standings at the time of the event length reduction, to be used in order to bring the event to a faster conclusion.
STARTS
Time trials - All competitors will be timed using an electronic wand type start system. The Starter’s call will be:
“Course is clear”
“Racer ready”
“3-2-1 – GO” A racer may leave anytime after 3
The race - Day 2 & 3
Horse type Start Gates with drag strip type trees (flippers) are used to add excitement to the event. For each round, the starter will ensure the designate handicap for each racer. You will see numbers 4,3,2,1 GO on the vertical trees. On start, the flippers will go black on the count down to GO (Est. about a sec a number) on GO the gate will open for that course and time will start. There will be no verbal call from a starter for each racer’s departure.
The Starter’s cadence will be:
TD – Previous race clear – or DQ – what course. Finish confirms and clears next round
“Red course ready, Blue course ready”
“Course is clear, racers ready”
When both racers are motionless, the starter will initiate the control and the drag strip tree will begin the countdown.
If any racer is not present when their team is called to race, the next team member group will start. If he/she is not present at the start before their team Pro is to race, that team member will have forfeited their point to the other team match up.
In the event of a start gate malfunction, a re-run will be required. Start gate malfunctions / disputes should be brought to the attention of the starter immediately, and only by a team pro / captain. No start gate malfunction dispute will be considered for a re-run once the next heat has started, unless the starter, at his sole discretion, calls for reconsideration. The Chief of race, at his sole discretion, will settle any remaining start disputes.
INJURIES
In the event of a racer injury on the first day of official races and in the first 2 rounds of competition the Chief of Race shall appoint a substitute who has established a handicap in the manner described above. For any substitutes he/she shall be the closest in handicap to the injured racer (based on availability of substitutes). The Chief of Race will have sole, final discretion on who is appointed to fill in, in the aforementioned case of an injury.
No substitutes whatsoever will be allowed after the first 2 runs of the first day of official races (or morning rounds).
FINISHES
All racers are responsible for breaking the light beam at the finish line. Any racer who does not break the finish line beam will forfeit the run and lose the point for their team.
In the event of a timing malfunction, a re-run will be required with only two (2) exceptions:
Two racers are competing with identical handy-caps and one is clearly, visually the non-contested winner.
Two racers are competing with non-identical handy-caps and the racer who “gets time” (has the time advantage- first out of the start) from his/her opponent is clearly, visually the non-contested winner.
Two racers are competing with any configuration of handy-caps and one racers DNFs (does not finish) and the other racer finishes as the visually non-contested winner.
All above mentioned visual wins are at the discretion of the Jury. Disputes to be settled solely by the Chief of Race.
PROTESTS
All protests must be lodged with the Finish Referee or the Chief of Race. Protests can only be lodged by the offended racer and must be accompanied by his/her Captain or DISC board member teammate. All protests must be lodged in writing (digital / text message allowed).
Protests will be resolved before the next pair of teams commence racing. All further team protests must be lodged within 30 minutes of each morning and afternoon races including the final day. No review of points or race rounds will be accepted after these time limits.
Directors’ Cup attendees who do not follow the above rules of protest may be asked to leave the event or may not be invited back to future events.
DISQUALIFICATIONS
Bodily interference between the two racers while on the course (at the discretion of the jury).
Crossing the imaginary line between the courses and causing the competitor to alter his/her course.
Spraying snow in an opponent's face is not grounds for disqualification.
Both of a racer’s feet must pass around each gate in order to avoid disqualification.
A racer may climb back up to get a gate he/she has missed.
Should both racers be disqualified for missing a gate, the racer successfully negotiating the most gates will be declared the winner.
If a gate from the other course falls in the way of a racer, it will be his/her responsibility to avoid it.
A racer’s bib must be showing while he/she is competing on the course.
In the event that a skier loses a ski(s), he/she may put their ski back on and finish the race, providing they have passed all the gates.
Racers must cross the finish line with one ski and one pole, in order for their race to be official.
The Directors’ Invitational Ski Classic format and rules are designed to be fun and safe, but not to the point of delaying the races that creates ill will or conflict with disqualification.